Synopsis from Amazon:
With her pain potions in short supply, Maddie accepts a deadly run, pick up a package in Trox City and cross the desert plains to Port Troli, the only issues – an unwanted passenger and Tromoal breeding season.
>>>>>>>>>>>>>
My Review:
A
quick review... for an unexpectedly short book!
LitRPG
(and its offshoot, "GameLit") is a format I haven't
encountered a whole lot, it's just becoming realized as more and more
video games emerge that give the player a role in a larger story, not
just a series of puzzles and challenges to overcome... it's more than
just a game,
it's an actual narrative.
The
more narrative video games become, then, the easier it is for
novelists to then capitalize on it and write a narrative
that
feels like watching someone play a game.
Hence "LitRPG"--or Literary Role Playing Game--becomes a
genre in its own right, and "GameLit" (books that are more
than just "players entering a virtual world" but that the
"virtual world" and the way a "world" works in a
game, is the "real world" of the story... like think of if
the new Jumanji
movie
had taken place solely within Jumanji) is born.
The
first one I suppose I read, that was sort of like "the
characters are playing a virtual reality video game" was Cybermancer Presents by Andrew Barber--I
enjoyed the premise, just not some parts of the content! Then there
was Ready Player
One by Ernest Cline--that
was fun, in terms of premise and also content. Now we've come to yet
another installment, Desert
Runner,
the first installment in the Puatera
Online series.
How does it compare?
Really,
really good.
Chapman
takes the tack of focusing the story on a character who is a
"non-playable character"--they are the ones programmed
along a campaign to give The Player stuff, to get The Player from one
place to another, to dispense information, or just to "provide
atmosphere" with repetitive, scripted responses that don't
change tone, don't vary at all--a series of sound bytes that cycle
through as long as The Player is within a certain proximity.
Maddie,
though, is more than just an NPC--she's self-aware, and dissatisfied
with just saying the same things, going the same places, and
suffering the same fate every time she interacts with a Player. She
recognizes that she has independent thoughts and desires, and she
yearns to pursue them. The mission she takes has a chance of giving
her just such an opportunity--if she survives it.
Reading
the story actually felt like watching someone play through a campaign
of a video game--which is a pastime I enjoy, far more than actually
playing it myself! However, that sensation also meant that though
there were snatches of fascinating sights and interesting "side
quests" hinted at in the "playthrough"... those could
not be explored to my satisfaction, because I wasn't the "player"
in this "game." I did love those descriptions--the breadth
and depth of the world, the descriptions and the uniqueness. The
"monsters" of the world, the Tromoals, provided sufficient
peril while also being a fascinating concept in their own right. I
was pleased to find that, as much as Maddie was "supposed"
to be a character who would be an easy love interest for The Player
and not much good else, her self-awareness allowed her to actually
carry feelings for another NPC, and fight against the programmed urge
to entangle herself with the Player character--which meant the
underlying romantic subplot was suitably mitigated.
I
did enjoy this first taste of Puatera
Online--but
a "taste" is all I got. I could have used a whole lot more!
I'd definitely be interested in reading more of the series--a quick
search online reveals that there is a "box set" of the first three books in the series, so if they're all as short as this
one, then it would probably be in your best interest to get them that
way, so that you can experience the full "campaign"!
In
terms of the story, character, plot, development, and resolution of
Desert Runner
itself,
I would rate it a good *****4.5
STARS*****. It
had a good set up, it built momentum--but that's about all it did.
There wasn't anything too grand or epic to reckon with, only the
anticipation of that all coming "later in the series"--which
is good for a "Part 1" in a book, but perhaps not for a whole book
itself. I'm going to cap this off with an Upstream
Writer Certified RECOMMENDED endorsement,
because Chapman really knows her stuff, and she's a talented
world-builder, and if you enjoy video games like the one Maddie is a
part of, then this series is definitely going to be worth your while!
Further Reading: (Also By The Author/Fantastic World-Building/Virtual Reality)
The Secret King: Letháo--Dawn Chapman
Domechild--Shiv Ramdas
The Arena--Santana Young
For None of Woman Born--S. D. Curran
Dissolution--Lee S. Hawke
The Children of Dreki--N. R. Tupper
-TYR
Punk Anthologies--Jeffrey Cook et al.
-Sound & Fury: Shakespeare Goes Punk, Vol. 1
-Shakespeare Goes Punk, Vol. 2: Once More Unto The Breach
-What We've Unlearned: Classic Literature Goes Punk
The Chronicles of Lorrek--Kelly Blanchard
-Someday I'll Be Redeemed
-I Still Have A Soul
-I'm Still Alive
-Do You Trust Me?
-You Left Me No Choice
-They Must Be Stopped
No comments:
Post a Comment